In a sci-fi future where all the resources of Earth have been exploited, a group of people embark on a mission to the Astra solar system to find new planets to live in. They soon discover that the Astra solar system is home to a variety of unique planets, each with its own distinct fauna and flora.
Astra is a personal UI project for a fictional action-adventure videogame.
UI, art, and gameplay mockups have been created using a combination of Figma, Photoshop, Illustrator, and Lumenor.
Headers
Turret Road Bold
Subheaders
Darker Grotesque Bold
Body text
Darker Grotesque Regular
In order to focus on screen usability and speed up iteration, I started by determining the functions of each area of the screen. I then created lo-fi wireframes to quickly explore different layouts and hierarchies.
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All rights reserved.