Frontline

Client
Personal project
Services
Videogame UI/UX

Year
2023
Game concept and idea

Frontline is an imaginary multiplayer FPS for PC that draws inspiration from renowned titles like Call of Duty, Battlefield, and Hell Let Loose. The game goal is to fully immerse players in the chaotic and brutal battlefields of World War II, offering large-scale multiplayer battles that emphasize player collaboration and uncompromising realism.

Mapping the player journey

Creating a comprehensive flowchart that outlines the player's journey from launching the game to concluding the gaming session, enabled me to determine the most important screens and the structure of the game's menus.

Creating the moodboards

Game art

Defining the art style and overall mood of the gameplay played a crucial role on consolidating the general idea I had about the game. Initially, I developed a wordboard consisting of vocabulary that describes the ideal game experience. From there, I transformed these concepts into a visual moodboard to effectively communicate the game's desired visual direction.

UI art

Once I achieved a clear vision of the gameplay's look and feel, I applied the same process to establish the UI art style. The objective was to create a striking visual contrast between the gritty yet cinematic gameplay and the sleek, modern UI design. This deliberate contrast aimed to enhance the player's immersion while ensuring a seamless and intuitive user experience.

Business card

Out of home

Deluxe Edition
Building the screens

Focusing on the player profile section, I began designing the screens by dividing the process into four key stages: defining areas, creating wireframes, building prototypes and developing mockups.

I started building the wireframes employing a three-column structure that helped me to consistently organise the profile menus, ensuring intuitive player navigation. Working with wireframes allowed me to quickly test and iterate different screens layout without concerning myself with style and color choices. This enabled me to prioritise functionality and usability during the initial design phase.

Player profile

Defining areas

Wireframe

Customization

Defining areas

Wireframe

Challenges

Defining areas

Wireframe

Leaderboards

Defining areas

Wireframe

Main menu

Defining areas

Wireframe

Testing the screens

Following the wireframe creation, I proceeded to build a clickable prototype using Figma. This prototype served as a valuable tool to test the UI's functionality and gather user feedback.

Try the prototype
Establishing the style

Colours

#FFFFFF

#000000

#FF3D00

Alert colours

Backgrounds

#2DFF74

#FF003D

#000000

Opacity 50%
Blur 55 px

#FFFFFF

Texture overlay, opacity 50%
Blending mode: difference

Typography

Headers

Abcdefghijklm nopqrstuvwyz

Josefin Sans Semibold

Subheaders

Abcdefghijklm
nopqrstuvwyz

Abcdefghijklmnopqrstuvwyz
0123456789 ,.!””+-<>/

Josefin Sans Regular

Body text

Abcdefghijklm
nopqrstuvwyz

Abcdefghijklmnopqrstuvwyz
0123456789 ,.!””+-<>/

Josefin Sans Regular

Layering on menu tiles
Applying the style

With the chosen style in hand, I seamlessly integrated it into the previously created wireframes.
As I worked on a not existing game, I utilized image assets from movies, miniatures, and other video games. These assets were carefully manipulated through Photoshop to adapt their aesthetic to the Frontline video game.

Player profile

Defining areas

Wireframe

Mockup

Customization

Defining areas

Wireframe

Mockup

Challenges

Defining areas

Wireframe

Mockup

Leaderboards

Defining areas

Wireframe

Mockup

Main menu

Defining areas

Wireframe

Mockup

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